Pressure Drop 0.3


Okay! So I playtested this at Big Bad Con 2019 and got some great feedback, which I wanted to incorporate for the next time I ran it. Then we... stopped being able to be in the same room with eight other people so I sat on it for 14 months.


BUT I'M BACK BABY!!!

So the main change I made was to change what the songs mean to the characters/players.

Version 0.1/0.2 you had to wait for "Your Song" to decide if you wanted to start an Action Sequence and try to take out your target. This meant some people might have the opportunity to go early but have imperfect information, while other people had to wait until the end but had longer to try to identify their target. It was fine! But a major piece of feedback I got was that the lack of mechanics around this investigation meant that the length of time was pretty meaningless. Everyone was pretty good at maintaining their identity for an hour or so, and it was rare that people intentionally broke character to reveal themselves without some prompt from the game itself.

Version 0.3 changes it so that "Your Song" now fills you with nostalgia and a desire to meaningfully connect with another human being and confess your secret identity to someone. I think this will help spur the rumor-mill and start to blur the lines between who you were, who you are, and who you pretend to be. Which is really at the core of the design, I mean yes it's fun to be an assassin for a couple hours, but the real goal here is to capture some of the tension in Grosse Pointe Blank.

Anyway I obviously won't get to playtest these changes for a year or so which is a bummer but I'm feeling pretty good about them! 

Also I'm thinking of doing this for ZineQuest. That's crazy thought right? Who wants to kickstart a larp in the middle of a global pandemic?

Files

Pressure Drop v0.3.pdf 442 kB
Jan 14, 2021

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